Veldtocht |
---|
EO DM AND EI DK LVW Vrijheid NW SoF ZvZ DHvT HOvW DZW EVvTB OdBZ - BAM |
Era |
S TdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.
Bijzonderheden: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
Promoveert van: | Gore |
---|---|
Promoveert tot: | |
Prijs: | 39 |
HP: | 50 |
Zetten: | 4 |
XP: | 100 |
Level: | 2 |
Alliantie: | wetteloos |
ID | BM Minotaur Savage |
Vermogens: | divine health |
goedendag stomp | 10 - 3 dichtbij | dread |
Weerstanden: | |
---|---|
scherp | 0% |
puntig | 0% |
stomp | 0% |
vuur | -10% |
kou | 10% |
mysterieus | 0% |
Terrein | Zetten | Verdediging |
---|---|---|
Bergen | 1 | 60% |
Bevroren | 2 | 30% |
Bos | 1 | 60% |
Diep water | 99 | 10% |
Dorp | 1 | 50% |
Grot | 1 | 50% |
Heuvels | 1 | 50% |
Kasteel | 1 | 50% |
Kustrif | - | 0% |
Moeras | 3 | 20% |
Onbegaanbaar | 99 | 30% |
Onbegaanbaar | 99 | 30% |
Ondiep water | 3 | 20% |
Paddenstoelenveld | 2 | 50% |
Vlak | 1 | 30% |
Zand | 2 | 30% |